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Castlevania: Circle Of The Moon Codes -

Magician mode:
Enter FIREBALL as a name and start a new game. The word "Magician" will appear on the option screen to confirm correct code entry. All trading cards will be available under the DSS option. Note: The game must be completed at least one time before this code can be enabled.

Fighter mode:
Enter GRADIUS as a name and start a new game. The word "Fighter" will appear on the option screen to confirm correct code entry. Nathan will be stronger and able to sustain more damage. There are no trading cards in this mode. Note: The game must be completed at least two times before this code can be enabled.

Shooter mode:
Enter CROSSBOW as a name and start a new game. The word "Shooter" will appear on the option screen to confirm correct code entry. Nathan will have a substantial number of hearts, extra sub-weapon damage, and can use the Homing Dagger sub-weapon in this mode. Note: The game must be completed at least three times before this code can be enabled.

Thief mode:
Enter DAGGER as a name to get your character thief stats. Note: The game must be completed at least four times before this code can be enabled.

Use any cards:
After pressing R, but before the card takes effect, press Start. Go to the DSS Menu and pick any two cards.

Hint: Easy experience:
If you have the time to spare, go to a place where only Specters attack you. Activate the Jupiter + Serpent combination. By the time you get to fighting Specter, you should have enough MP and INT to not have to worry about running out. Leave your system on AC power and leave it running all day in that area. Depending on your the level when you started, you can gain 20 to 30 levels.

Hint: Spinning attack:
When using the whip, hold down Attack to make it spin around in a circle. It will act like a shield, so you cannot get hit by small enemies around you. Note: You cannot move while doing this attack.

Hint: Attack while cursed:
You can still attack while cursed. Just use the tackle move (press R while running) when relatively close to an enemy that is on or near the ground.

Hint: Defeating Camilla:
Use Jupiter + Serpent card to get a ring of four ice balls around you to stop her energy ball attacks. Then, stand on the high to middle platform. She never goes all the way up there. She will go just below it, and the ring of ice balls will hit her as she passes. It will appear as if she is going to hit your feet, but will not. Then, use the Holy Water when she is off to either side (by the top platforms on the right and left just below your position) to hit her for more damage. By doing this, you should take no damage. After awhile she will die with no "whip work".

Hint: Defeating Death:
To defeat Death very easily, just activate the Jupiter + Manticore DSS combo. His sickles cannot hit you, and by this point in the game you will probably never run out of MP because this combo will use it slower than you restore it.

Hint: Defeating Dracula (second round):
To defeat the second Dracula, use the Jupiter + Serpent DSS combo to get an Ice Shield and duck into the left or right corner. When he turns around (not facing you), jump up and hit him. When he turns around to face you, duck. He will not be able to hit you with anything, so he will be forced to turn back around. Continue this until he turns into an eye and you should be able to defeat him without too much trouble.

Get a Crucifix sub weapon and max out your hearts. Get on the left platform. When he starts using his laser attack, he will not be able to hit you. Start throwing crucifixes rapidly and you will be able to make him start flashing. After this, use the Uranus-Thunderbird combo and their summon. You use this three to four times and he will be defeated.

Hint: Defeating Dracula (Demon form) in fighter mode:
Since you cannot use DSS in fighter mode, use the following strategy. When you appear in the Underworld, go to the left corner and duck. Hold B to use your Whip Shield until he turns around. Then, throw Boomerangs at the eye. He may send meteors or shoot lasers. Dodge the meteors and the stay behind Dracula. Repeat these moves. He will eventually start to flash. Jump on to the platform on the left. He will appear behind you. Use the Roc Ring to dodge him. His Eye will fly around. Dodge the bats and whip the Eye. Repeat until he is defeated.

Hint: Defeating Dragon Zombies (Twin Dragons):
To defeat the Dragon Zombies easily, whenever you get hurt, jump up to the platform by the door where you entered the room and activate the Jupiter + Mandragora DSS combo to heal yourself. A fireball may hit you every once in a while, but it is very rare.

An easier way to defeat the Dragon Zombies is to jump on the left platform where the locked door that leads to the trophy is located. From there you can not be hit by a fireball because you would be behind the dragon that spits them.

If you are in magician mode, use Pluto and black dog turn into skeleton. Keep throwing bones in the entrance or exit door, but turn back when they attack because you will die in one hit.

Hint: Defeating Hugh:
When you are low on health, use the Roc Wing to jump to the upper left or right of the room. There will be a ledge that you can use to heal yourself, without him hurting you, by using the Jupiter + Mandragora DSS cards. However, when he powers up, blades can come up and hurt you. Turn up the sound and listen for the noise Hugh makes when he is about to use the move. When you hear it, turn on the Jupiter + Manticore combo to destroy the blades. If you are waiting for your MP to come back, only use Jupiter + Maticore when you need to.

Hint: Use summons in the Battle Arena:
Select your summon, and use a 4 Mind Restore, 2 Mind High, or a Mind EX. As soon as you leave the menu screen, press L and do the summon. You can only do one summon after using the Mind Restore, so bring a lot of them.

Hint: Use DSS in the Battle Arena:
In the Battle Arena, equip a good DSS Summon Combo (for example, Uranus + Cockatrice). In the pause menu, select "Items", then "Use", and use a "Mind High" (not a "Mind Restore" -- they can work, but you will need to be extremely fast). Immediately after exiting the pause menu, press your DSS button. When your character is done casting, press Down, Forward, Up, Attack. If done fast enough, you should have pulled off a summon in the Battle Arena.

Hint: Use any DSS card combination:
Note: You must have at least one combination. Select one pair and press L (the DSS button). Immediately press Start, go into the DSS, and pick any card no matter if it is unknown or not. Note: This may require a few attempts.

Once you select any type of DSS combo, press R then quickly press Start and choose DSS. Select any type of DSS combination and you will be able to use that combo.

Activate a DSS powerup. As soon as your character glows, press Start to pause game play. Go to DSS, choose a combination of any two cards. You can mix cards you have with cards you do not have. Resume the game. You will now have the power-up you chose. You can do this as many times as needed. Note: You need at least one DSS move for this to work.

Hint: Enemies that drop DSS cards:
The following is a list of enemies and locations that drop various DSS cards.
Action Cards
Mercury: Bone Head in Catacomb.
Venus: Slime in Catacomb, Abyss Corridor (hidden room), and Audience Room.
Jupiter: Heat Shade in Machine Tower.
Mars: Bloody Sword in Chapel Tower.
Diana: Man Eater in Underground Gallery.
Apollo: Arch Demon in Underground Storage.
Neptune: Ice Armor in Underground Waterway.
Saturn: Fallen Angel near the Battle Arena with Dracula.
Uranus: Scary Candle in Iron Golem Boss Room (defeating Camilla optional).
Pluto: Trick Candle in Cerebus Boss Room (defeat Camilla first).

Attribute Cards
Salamander: Bomb skeleton in Catacomb.
Serpent: Earth Demon in Dash Boots Dungeon.
Mandragoras: Axe Armor in Abyss Corridor(in a hidden room), Audience Room.
Golem: Electric Skeleton in Audience Room before Necromancer.
Cockatrice: Stone Armor in Machine Tower.
Manticore: Thunder Demon in Machine Tower.
Griffin: Skeleton Athletes in Audience Room (hidden room way to the right).
Thunderbird: Were-Panther in Chapel Tower.
Unicorn: White Armor in Battle Arena with Dracula.
Black Dog: Devil Armor in Battle Arena with Dracula.
Hint: Mimic Candle:
In the Skeleton Athlete room is a candle that looks different (after Camilla). Whip it and it will become a Mimic Candle.

Hint: Rainbow Robe:
Go to the Underground Warehouse and find the Forest Armor. Keep destroying Forest Armor until it drops the Rainbow Robe. It also drops Chain Mail. Combine DSS cards Venus + Mandragora to increase your luck and have better chances of finding the Rainbow Robe. The Rainbow Robe increases your Defense by 140, Intelligence by 250, and Luck by 15.

Hint: Sage Robe:
Go to the secret room where Lilith is located. Killing her and eventually you will get the Sage Robe, which is the best armor beside the Shining Armor. You can easily defeat Lilith by summoning the big electric bird. She also drops Mind Exs and also is worth 20,000 experience points. The secret room is located at the bottom right corner where you first meet the flying Succubus ladies. It is directly under the top door -- you have to hit the walls to find it.

Hint: Cure poison status without antidotes:
You need the Jupiter and Mandragora cards. When you are in poison status, use the Jupiter And Mandragora cards to heal yourself. You will see that you are gaining and losing health. When you see yourself just gaining health, turn your DSS off and you should not be in poison status.

An easy way to cure poison in Magician mode is to use Jupiter + Black Dog. This will enable the Black Hole Barrier. Almost instantly after activating this shield, deactivate it and your poison status will be gone.

Hint: More powerful shield and extra defense:
Equip two items that increase your attack power, such as the Strength Armband and the Solders Fatigue (you should have +250 attack power), then use either the Fire or Ice Shield. Next, equip two items that increase your defense, such as the Defense Armband and the Strongest Armor. You will do extra damage with your shield and take minimal damage from enemies. Note: Your whip will be weak, so use your shield when attacking.

Hint: Shoot from the rear:
Equip the Bear Ring (from Skeleton Medalist in a secret room on the left side of the shaft you fall down in the beginning of the game) and activate the last two DSS cards (Pluto and Black Dog). You will turn into a bear. While in bear form you can shoot from of your head. Hold Up and press Attack to shoot from your rear. Hold Down and press Attack to drop a bomb.

Glitch: Disappear:
Go to the underground warehouse to the room with four Grizzlies and one Arch Demon. Before you step out, jump onto the door at the end (far right side) of the room and you will disappear. Note: Save before you attempt this -- once it is done you cannot return to your regular game.



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