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Mega Man Battle Network 2 Codes -

Hard mode:
Successfully complete the game with all five stars. Highlight the "New Game" option at the title screen, then press Left(2), Right, Left, Right, Left, Right(2). The ''New Game'' option will turn orange to confirm correct code entry. Select that option and the "Netbattle" option will not longer be available. Save the game, then restart. A "Hard Mode" option will now be unlocked under the ''New Game'' and ''Continue'' options.

WWW area:
Successfully complete the game to unlock the WWW area. Go to Ula Internet area 4 and look for a glowing red warp. Enter it to access the WWW area. Note: You cannot exit once you enter, so saving the game is recommended.

Hint: Gamecube logo:
After defeating Shadowman, reenter the main mother computer. Go to the back of the computer. Stand in front of the "mother computer main server", where Shadowman was standing before you fought him. Slowly go to Megaman's right. Upon a stack of cubes with purple, squiggly lines on them will be the Gamecube logo.

Hint: Battle Pharaohman:
After completing the game, go to the WWW area from the Undernet. Unlock the security cubes with a S license lock and you will get to Pharaohman. This battle is similar to the fight with Thunderman. He has two coffins that will do most of the attacking for him, but he does not attack very often. When he does, he will put a switch on the battlefield that activates a trap. For this battle, chips like Stepsword and Cannonball work very well, but the coffins act like shields and can block chips such as Cannon very easily. Pharaohman has 1200 hp.

Hint: Defeating Gateman:
If you have the style Fireguts, charge your attack by holding A then release it. Even if he has used Remo Gate, the flames will pass right through, and if aimed correctly, will hit him regardless. The flames also destroy his soldiers easily.

Hint: Defeating Gutsman:
During your battle with him, move Mega Man to one of the front squares. When you do this, Gutsman will approach to punch you. Dodge the punch by moving sideways, then immediately move back to the original location and hit him with a chip. He will now move to a different square, then return to hit you again. When this happens, do the same thing again. When you run out of chips, charge your Megabuster and hit him with it. Note: This strategy will only work with a Guts-style Mega Man.

Hint: Defeating Protoman:
Before you fight Protoman, make sure that all your FireSwrds, ElecSwrds, and AquaSwrds are in your folder. When the battle starts, always stay in the middle panels. When Protoman comes up close to slash you, slide to the back panels then move back to the middle and hit him with a sword of any kind. The previously listed swords are recommended. Repeat this until you win.

Hint: Defeating Thunderman:
When it comes time to get on the net and find your stolen Battlechips, you must netbattle Thunderman. To defeat him easily, put a Fan in your folder as a default chip; or make sure it comes up soon in the battle. When you use it, Thunderman will be pulled up front. When the Fan gets destroyed, he cannot move forwards or backwards. Use swords, dashattacks, quakes, and anything lethal while he either tries to hit you with lightning or uses his clouds to shoot electricity at you. When you attack and make a hit, his attack will immediately stop. While he is off guard, use your gun or any other chips to inflict more damage. However, be careful of the three clouds sliding back and forth. If you are not on guard and quick to move sideways, these clouds could cost you a victory as they are formidable in battle.

Hint: Defeating the V3 Navis:
You can defeat at least three of the V3 Navis with an easy S rating using this method. On most of the folders you build to defeat V3 Navis, do not rely on Recovery Chips. They waste time, which is a very important factor in getting an S rating. Use FireGuts because it gives you a free quick charging 100 damage no matter if you have a chip on hand or not. First, build a wood type folder with many TreeBom1-2-3s and other high damaging chips. Go to MarineHbr and challenge Toadman to a battle by talking to the reporter beside the van. Beat him mercilessly until you have at least five V3 Toadman chips. Second, build an electric type folder and use all your Toadman V3 chips and perhaps some Satelite3 or Magbomb2-3. Buy a lot of LocEnemies from the subchip man in the Netbattler building. Go all the way to Undernet 7 and get Freezeeman V3 to appear, if you have not fought V2, walk over to the left side of the area and down and he should appear. Then, V3 will appear randomly. After you run into his V3 self the first time, save and use a LocEnemy so you can load the save file until it finally runs into him. He is a water type and is stupidly standing on an all ice fight area. Throw any electric things you have at him and get five V3 chips from him. The Toadman V3 chips do 720 damage to him in one shot, since he is taking four times the damage from electric type chips. Finally, build a water type folder and this time use all your Freezeman V3 chips you just collected. Goto the airport and fight Heatman, who is the character with red hair in the final departure room of the airport. He is easy with your Freezeman V3 chips, they are a bit random but most definitely one of the most powerful chips when you combine them with +Attack or +Navi chips. There are a total of about eight or nine attacks and the + chip will add to each one of those attacks.

To get past second gate in WWW area (which means grabbing all V3 Navi chips except WWW Navis), grab five Gateman V2 or V3 (preferable) chips, five Gateman chips and three other good Navi chips if you have a team style; five of each Attack+ chips and five of each Navi+ chips. For whatever is left or what you cannot find or have, add all the rest of your powerful, accurate, chips and perhaps a P.A. or two. When fighting annoying V3 Navis, get aligned with them and use a powered up Gateman chip. This way, the maximum HP you could knock off them in one Gateman V3 chip is 800. You can also try this with Bass chips.

Hint: Blocking Fishys:
Whenever you fight a Fishy (V1 V2 or V3), use a chip that sets up an obstacle (Remobit, Guardian, etc.) and put it in front of you. The Fishys cannot go through these obstacles. This is useful for buying time to get chips or P.A. in the exams.

Hint: Shadow Wide Sword:
If you have any type of Shadow Chip and already upgraded the charge in your Mega Man profile, equip the Shadow Chip during battle and charge your Blaster while you are in shadow mode. When the charge is ready, release A and you will immediately transport to the enemy panels. The closest enemy to you will be hit with the Shadow Wide Sword, as well as anyone else in a vertical angle. The damage is the same from your Blaster when charged.

Hint: Navi Chip codes:
The code at the bottom of a Navi chip is its name in Japanese. For example, Bass is named Forte and his code is F. Protoman is named Blues and his symbol is B.

Hint: Airman Version 3:
You can find Airman Version 3 in Den Area 1. He deals around 100 damage for each attack but you can get 500 Zenny if you have a low rankFor about a Busting Lv. 6, you can get another Airman Chip.

Hint: Extra Damage from Airman Chip:
Go to the front and if an enemy is in the front rank also, use the Airman chip to do double the damage.

Hint: Geddon3 chip:
After you defeat Shadow Man, go to MarinHarbor. From the center building, go down the flight of stairs and look closely at the screen. You should see a blur every few seconds. Walk up and talk to it. A little girl will say, "You found it! You take it". You will receive the Geddon3 chip.

Hint: 2xHero chip advance:
You must have these chips in this order during a battle for the 2xHero Chip upgrade: Custswrd B, Varswrd B, Protoman B. Note: You must have the same code and have to be in the order shown.

Hint: O-Canon1 Chip:
Select Cannons A B C D and E in that order. This allows you to shoot Cannons with unlimited ammunition for ten seconds at the speed of the X-Buster. This can only be selected in battle.

Hint: O-Canon2 Chip:
Select Hi-Cannons C D E F and G in that order. This allows you shoot Hi-Cannons with unlimited ammunition for ten seconds at the speed of the X-Buster. This can only be selected in battle.

Hint: Z-Canon1 Chip:
Select Cannons A B C, B C D, or C D E in that order. This allows you to shoot Cannons with unlimited ammunition for five seconds at the speed of the X-Buster. This can only be selected in battle.

Hint: Z-Canon2 Chip:
Select Hi-Cannons C D E, D E F, or E F G in that order. This allows you to shoot Hi-Cannons with unlimited ammunition for five seconds at the speed of the X-Buster. This can only be selected in battle.

Hint: Zeta Cannon upgrade chip:
During a fight, at any time you get these chips, you will form the Zeta Cannon: Cannon A, Cannon B, Cannon C. Note: You have only five seconds with this cannon -- shoot as many shots as possible. Remember to put them in alphabetical order.

Hint :Subchip plus memory:
After you defeat Magnet Man, go to Netopia. In first screen (after going out from Arrival Lobby), search a tree in west screen. Talk to the boy and you will get Subchip plus memory.

Hint: Secret chips (251 to 260):
To get the ten secret chips, you must have two Gameboy Advances, two Mega Man Battle Network 2 games, and a link cable. Both games must have at least three stars next to their name. If you have four stars, the odds will be higher. Link up the games and go into Network. Save the game when prompted, then choose Netbattle (not Practice Battle). Battle the other person and get an S rank on them. This is done easier if one player allows the other to kill them. You will get a secret chip approximately every twenty battles. The secret chip you get will be random .

Hint: Get Sanctuary chip (266):
Get all of the five stars and begin hard mode. When you complete hard mode, Sanctuary will be in your original save file (not hard mode).

Hint: Recommended chips:
The following chips are highly recommended; find them whenever possible.
StepSword (from the chip trader special in MarineHarbor)
MagBomb3 (from Magneakers in WWW Area3)
Attack+20 (include as many as possible of these if you use chips that deal damage multiple times, such the Yo-Yo chips. They are found in various places)
PopUp (gotten from Moles in UnderNet6)
Hint: Best regular chip:
The chip FstGauge *, which can be bought from the merchant in UnderKoto, is the best choice for a regular chip. It doubles the speed of your CustomGauge, allowing you to utilize your chips faster. Since its code is *, you can still use other chips on the first turn.

Hint: Transparent Mega Man:
Go to a panel in Kotobuki, Yumland, or Undernet and slide on the arrow panels. Walk back into the panels. Note: It should not t let you through. This will make two Mega Man bodies appear; if not, just two faces.

Hint: Getting each of the five stars:
Yellow star: Complete the game one time. Green star: Defeat all four of the hidden bosses in the WWW areas.
Blue star: Complete the Program Advance List. Darkness is not required.
Red star: Get a data library of 250 chips.
Purple star: Get all of the secret chips.
Hint: Free look at a locked cube:
If you want to just take a look at the purple cube and you have an Unlocker, save the game next to it. Use the Unlocker and if the item is bad, then reset the game.

Hint: Getting free Navi chips:
You can get Navi chips in the slot in Netopia near the Hotel and Bank. Choose ten chips in the slot and get a new Navi chip back free. Sometimes you can even get Version 2 Chips. Note: a Navi chip does not appear every time.

Hint: Easy Zenny:
From where you are presently, keep walking around and battle a lot of enemies. If you are in Ms. Million's bag, you can get about 400 Zenny in each battle.

You can get 10,000 Zenny from doing the love letter job and from Ms. Millions.

In the Undernet 5 are three Green Mystery Datas. Save in front of them, then move the pointer in one direction to receive 100 Zenny, a virus, or 50,000 Zenny in each one of the three Green Mystery Datas.

Hint: Styles:
In order to receive a style, you have defeated Shadowman Exe in the mother computer.
Guts style: Use your buster and charged canon shots to defeat your enemies. Note: This style is very helpful in the beginning.
Team styles: Use Navi chips to defeat your enemies.
Shield styles: You must use Guard and Barrier chips. Note: You must not get hit when using these.
Attack style: Use only Battle chips to defeat your enemies, such as Shot Gun ,Wide Sword, Heat Shot, etc. If you get this style, you will start a battle with seven chips instead of four.
Hint: Recovery Deck:
If you are very far in the game (for example, when you are first in Netopia), then make a deck like the following:
TreeBom1 - 5 Sword - 2
WideSwrd - 2
Recov50 - 5
Recov80 - 5
Repair - 1
Candle1 - 2
Invis2 - 2
Invis3 - 1
Navi+20 - 3
Roll - 1
Roll V2 - 1

Glitch: Misspelling:
When you are at the part where you are disarming bombs. About the second time you encounter Chaud he will call and ask "What's happening?". After a few sentences you will notice that Chaud spells the word "night" as "nite".

In the "Need a Cupid" mission, after you talk to the old woman, go back to the old man. He will thank you and say "YAHOO! This is th best day of my life!".

After getting your Z license, jack out. You will find out that Yai is in trouble. Go to Yai's house where Dex and Mayl will be waiting. After a few scenes, Dex will be trapped and knocked out from the gas. He will be on the floor. Go to the "air conditioner". When you meet Gutsman, go down. The message "Megaman acessed the mystery data Megaman got a chip fo V-Gun A" will appear.



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