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					Diddy Kong Racing Codes - 
 Cheat mode:
 Enter one of the following codes through the "Magic Codes" selection on the options
 screen. Enter the code again to disable the cheat effect. Note: The cheat codes can not be
 saved and must be entered with each game session. Additionally, some codes will only
 work in Tracks mode and have no effect in Adventure mode.
 
 Rainbow balloons
 Enter OPPOSITESATTRACT.
 
 Green balloons
 Enter TOXICOFFENDER.
 
 Yellow balloons
 Enter BODYARMOR.
 
 Red balloons
 Enter BOMBSAWAY.
 
 Blue balloons
 Enter ROCKETFUEL.
 
 No zippers
 Enter ZAPTHEZIPPERS.
 
 Bananas slow race
 Enter BOGUSBANANAS.
 
 Unlimited bananas
 Enter VITAMINB.
 
 Start with 100 bananas
 Enter AMAZINGLYFREEBANANAS.
 
 No bananas in multiplayer mode
 Enter NOYELLOWSTUFF.
 
 No CPU player weapons
 Enter BYEBYEBALLOONS.
 
 Two-player adventure mode
 Enter JOINTVENTURE.
 
 Alternate horn
 Enter BLABBERMOUTH. Note: This code also works in Adventure mode.
 
 Expert CPU
 Enter TIMETOLOSE.
 
 Level three items
 Enter FREEFORALL.
 
 Start race with ten bananas
 Enter FREEFRUIT.
 
 Music test
 Enter JUKEBOX. A music test option will be available on the "Audio Options"
      menu.
 
 Large racers
 Enter ARNOLD. Note: This code also works in Adventure mode.
 
 Small racers
 Enter TEENYWEENIES. Note: This code also works in Adventure mode.
 
 Race against same character
 Enter DOUBLEVISION. Note: This code also works in Adventure mode.
 
 View credits
 Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
 
 No slow down
 Enter OFFROAD to drive at full speed when leaving the track.
 
 EPC Lock-Up display
 Enter EPC.
 
 Play as Drumstick:
 Collect all of the trophies and amulets. Move to the central area, with the red spot that leads
 to all other zones. Run over the frogs near the edge of the water. Run over the frog that has
 a red bird perched on its head to access Drumstick.
 
 Play as T.T.:
 Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after
 the game is reset.
 
 Space World:
 Collect all the trophies and amulets, then locate the sign by the lighthouse. Approach the
 sign and honk your horn. The lighthouse will turn into a rocket and launch into space,
 allowing access to the bonus fifth world.
 
 Second adventure:
 Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will
 now be available. This adventure involves collecting platinum balloons on reversed tracks.
 
 Quick start:
 Press A at the moment the race commentator says "Get Ready" and those words fade
 from the screen.
 
 Hint: Greenwood Village shortcut:
 There is a well in Greenwood Village just before you exit the village enter the tunnels. Slow down and run into the well. You will fall in and get a big shortcut with a zipper about halfway through.
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