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Castlevania: Symphony Of The Night Codes -

Play as Richter Belmont:
Save any game with the following attributes: after the final battle in the game, into the middle section of the inverted castle, after beating the final villain, and marked as "clear". Start a new game with the name RICHTER. Richter Belmont may now be controlled when the new game begins. Richter can not change forms or use armor, weapons, items, and magic. He can perform a super jump, a blade charging move, and use secondary weapons such as the throwing dagger, axe, and holy water.

Start with blue armor:
Obtain a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name AXEARMOR. Game play will begin with the blue armor that transforms your character into the axe-wielding blue knight.

Start with 99 luck:
Obtain a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name X-X!V''Q. Note: There are two apostrophes in the name. Game play will begin with luck set to 99.

Start with more intelligence:
Obtain a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name X-X!V''. Note: There are two apostrophes in the name. Game play will begin with increased intelligence but decreased strength.

Hidden options:
Start a new game with the name AXELORD.

God's Garb:
Finish the game with over a 200% completion. Then, start a new game with the name MEPHISTO.

Control opening screen:
Use the D-pad to alter the opening screen when "Now Loading" appears.

View map:
Begin game play with Alucard as a character. Press Start to display the statistics screen, then press L1.

Stronger Hellfire spell:
Hold Up when using the Hellfire spell, before the three fireballs are shot, and a stronger, familiar looking attack will be executed.

Alucard's drop kick:
After obtaining the Leap Stone, Alucard can do a drop kick attack. To do it, hold Down during a double jump, and press Jump again. If the attack connects, you will cause base damage (equal to an unarmed attack), plus or minus hit resistance/weakness. Also, if the attack connects, you will jump again as if you had just landed, and you can double jump-drop kick again.

Bonus music track:
Play track two of the game disc in an audio CD player.

Music test:
Complete the game with a rating of over 190% with Alucard. Start a new game with Alucard without overwriting the previous game. Approach the Librarian to display a music select option in the "Buy/Sell" window.

Hint: Easy experience:
Find the Terminus Est (a poisoned sword left by Nova Skeletons), then go to the inverted castle. Work your way to the inverted clock hallway where Level 60 Guardians are waiting. Guardians are relatively weak to poison. Slash away, and you will get monster experience. Depending on your level (35-50), you should be able to gain a level every two kills.

Alternatively, equip the Shield Rod and Alucard Shield (the normal one), and press the Left- and Right-hand buttons at the same time. This will activate a special mode in which your shield is granted the abilities of all shields at once. Your shield is now the strongest weapon in the game (for a random amount of limited time). Ram into the Guardians with the Alucard Shield equipped and cause massive, rapid fire damage.

Continually kill the phantom sword in the inverted chapel.

Hint: Keep Alucard's equipment:
Begin a game with the "Start with 99 luck" code. After reaching the room with the three Wargs (before the room with Death), kill them all. To enter the next room without confronting Death, tap Right until you are slightly into the room. Do not go too far over or else Death will get your character. Go back, remove everything except for the Alucard Sword, Twilight Cloak, and Necklace of J. This should result in a DEF rating of 12. Kill the first Warg (going left) and stand in front of the middle Warg, but make sure you are facing left. Allow it hit you. It should send your character flying out of the room and past Death. Then, save the game. once you return to the room with Death, Slogra And Gaibon will be there. It does not matter if they are defeated, they will still be in their original room. You will be unable to enter the menu screen until the game is saved.

Hint: Ring Of Varda:
Kill the big yellow skeletons (Paranthropus), in the Reverse Misty Tower. The Ring Of Varda gives all your stats a large boost, nearly making you invincible. It results in +40 strength, +35 defense, +30 intelligence, and +15 luck.

Get two of these rings to double the effect. Lapis Lazuli combined with the Arcana Ring will help.
Hint: Easy sword level up:
After you have acquired the sword familiar, go to the castle entrance. You will see a part of that level where merman are jumping out of the water. Stand on the left ledge. Take out the sword familiar and let it attack everything. This will take about four or five hours. Alucard will never be hit as long as he is on the left ledge. You can use the sword familiar as a weapon when it reaches level 50, or you can get the most powerful weapon in the game by letting it go to level 99.

Hint: Defeating Doppleganger 40:
Equip Terminus Est (sword) and Topaz Circlet (Head Gear). This is because he will use any sword you use, and the Terminus Est is a poison sword. The Topaz Circlet will convert Poison damage into HP.

The Dopplegangers react to abnormal status attacks in the same way that you do. Therefore, use the Terminus Est (poisoned sword) to reduce his attack strength, the Stone Sword to inflict Petrify damage, Icebrand to encase him in a block of ice, and Red Rust (which curses the target) to totally disable his attacks.

Hint: Defeating Galamoth:
Equip the following items. Sentient sword familiar at level 99. Find a sword familiar in Olrox's quarters at the bottom right, where the holes in the ground are located. See the Valhalla Knights. The Alucard shield is found where Merman Statue is located, but only in the upside down castle. For the Beryl Circlet. ask the librarian for list of enemies to recover this item. Get God's Garb from the Guardian in the clock room of the upside down castle. Then, get two Rings Of Varda. The Beryl Circlet will make you absorb Galamoth's lightning rod. Galamoth is found in the upside down castle, where the catacombs where you fight the orb.

Hint: More game completion percentage:
Once you have collected the Sword Card and the Soul of Bat relic, go to the Royal Chapel. In the very bottom-left corner of the first Bell Tower is a "door" to a room with two large candles. Stand in the bell tower, activate the Sword Familiar, and do the Sword Brother's spell (Down, Down/Right, Right, Up/Right, then hold Up, Down, Circle or Square). While the sword is spinning, shift into a bat and fly to the left. You should stay in the bell tower and be able to fly up and around the outside of it. This will fill in a white block on your map, which counts on your percentage. This can also be done in the inverted Chapel. Note: This requires your Sword Familiar be at Level 99/Exp 99.

Hint: Easy familiar level up:
Note: This trick works with the bat, sword, fairy, ghost and demon, and requires a controller with a turbo feature. Equip the familiar card that you want to increase in level up. Equip a knife, such as the combat knife, and go to the place near the start of the normal castle where the zombies continuously appear. Set yourself up against a wall where you can attack them, but they cannot attack you from behind. Enable the turbo feature and keep the knife button held. You will continuously kill the zombies without getting hurt. This will slowly earn experience for your familiar card. Note: If the cards evolve, they will be automatically be put away afterwards and will gain any more experience until they are brought back out again.

Familiars increase mainly by number of kills rather than experience value, especially with Alucard at very high levels. Exceptions are made for Bosses (higher) and Blood Skeletons (none). Find a location where lots of enemies constantly replenish, such as in the Marble Gallery in the inverted castle, where Medusa Heads appear, or in the reverse Caverns, where large numbers of Dark Octopi can be found. Equip a fast weapon, choose your familiar, and start slashing.

Hint: Secret passage:
At the outer-wall section of the castle, defeat the Armor Lord and go into the next room. Slash the far left wall, get the Meat, and stand in the wall you have broken for approximately twenty seconds. An elevator will take you into a secret room containing Jewel Knuckles and a Mirror Cuirass. Note: This trick brings you to the room that requires Mist to pass in the Outer-Wall. This also works with playing as Richter Belmont. Both can be used only in the normal castle

LookExterior settingLining setting
HeavenRed 10, Green 13, Blue 26Same
Mountain DewRed 22, Green 31, Blue 11Same
Royal cloakBlue 15Green 8
HippieRed 20, Blue 20Green 24, Blue 24
NeonRed 22, Green 31Same
Dream BarRed 31, Green16, Blue 10Same
Hershey Bar Red18, Green16, Blue 13Same
Royal PurpleRed 16, Green 6, Blue 31Same
Florida Orange JuiceRed 31, Green 22Same
Cherry PieRed 31, Green 6, Blue 15Same
Sky blueRed 22, Green 31, Blue 31Same


Rare items:
The following is is a list of rare items, what to kill to get them, and where the enemies are located.

ItemEnemyLocation
Fist of Tulkas (FW)LionForbidden Library
Crisseagrim (SW)SchmooForbidden Library
Rune Sword (SW)DodoReverse Entrance
Ring of Feanor (A)KarausumanAkmodon's Lair
Mourneblade (SW)AzaghalReverse Coliseum
Covenant Stone (A)AzaghalReverse Coliseum
Nauglimar (A)Cave TrollReverse Caverns
Wizard Hat (H)SalomeReverse Catacombs
Yasutsuna (SW)WerewolfReverse Coliseum
Masamune (SW)Black PantherReverse Chapel


Key
A: Accessory
FW: Fist weapon
SW: Sword
H: Hat, Helmet

Glitch: Flying Alucard:
This glitch can be done during the game any time after getting the Soul Of Bat relic. Locate a Life Max up, Heart Max up, or a relic. Press R1 to turn into a bat the moment that you are about to grab the item. The game will glitch and Alucard will start flying. Press R1 to return to normal.



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