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Digimon World Codes -

Cheat mode (Japanese version):
Start a new game and enter a name. After the FMV sequence ends, hold Triangle + Square + Circle. A menu should appear. Release the buttons and check your inventory to find all kinds of items. Feed your Digimon with something. If he shakes his head, quickly press Triangle + Square + Circle again. If he eats it, quickly press Triangle + Square + Circle again. Depending what was fed, he will turn into different kinds of monsters. If you are not satisfied with that monster, hold Triangle + Square + Circle immediately after the monster changes and feed him with something else. Release the buttons when you are satisfied with your monster. When you're satisfied with your monster, stop holding the three buttons.

View your opponent's HP:
Simply press Select to view your opponent's HP and press Select again to make it disappear again.

Hint: Medals:
The following is a list of all 15 medals you can get in Digimon World and how they are obtained:

1. Grade Cup: Cup C, D, B, A, S - Win in all.
2. Version Cup: Win in all - VER 1, 2, 3, 4, 0.
3. Type Cup: Fire, Grapple, Thunder, Wind, Nature, Cool, Metallic, Filth - Win in all.
4. Special Cup: Dino, Wing, Animal, Human Cup - Win in all.
5. 100 Times Win: Championship 100 times.
6. Technique Master: Mastered 56 switch techniques.
7. Digimon Master: Raised all 61 Digimon.
8. Max Abilities: Maxed all of the Digimon's parameters.
9. Perfect Curling: Got a perfect score in curling.
10. 100 Fish: 100 fish caught.
11. Ending: Finished the game.
12. Town Flourishing: Jijimon said the town is flourishing (recruited all Digimon).
13. Card Complete: Collected all Digimon cards.
14. Bits Maxed: Collected 999,999 Bits.
15. 10 Years: Survived for 300 days.

Hint: Digimon origination:
The following is a list of Digimon and where they come from.

Egg: Rookies
Green egg: Gabumon or Agumon
Pink egg: Palmon or Betamon
Blue egg: Penguinmon or Elecmon
Orange egg: Patomon or Biyomon
Any egg: Kunemon
Rookies: Champions
Agumon: Greymon, Monochromon, Meramon, Birdramon, Centarumon, or Tyrannomon
Gabumon: Tyrannomon, Monochromon, Ogremon, Drimogemon, Centarumon, or Garurumon
Penguinmon: Mojyamon, Shellmon, Garurumon, Whamon, or Frigimon
Betamon: Whamon, Seadramon, Coelamon, or Shellmon
Patomon: Orgemon, Leomon, Angemon, Drimogemon, Tyrannomon, or Unimon
Elecmon: Leomon, Angemon, Bakemon, or Kokatorimon
Palmon: Whamon, Kuwagamon, Ninjamon, Coelamon, or Vegiemon
Biyomon: Airdramon, Kokatorimon, Birdramon, Unimon, or Kabuterimon
Kunemon: Bakemon, Kuwagamon, Vegiemon, Kabuterimon
All Rookies: Numemon, Sukamon, Devimon, or Nanimon
Ultimates
H: Kabuterimon, Giromon, SkullGreymon, MetalGreymon, Metal Mamemon, MegaSeadramon, Vademon, Etemon, Andromon, Megadramon, Phoenixmon, Piximon, Mamemon, Monzaemon, and Digitamon

Hint: Faster training:
Wait approximately ten seconds from when your Digimon begins to train, then press Circle. If done correctly, training will end, but your Digimon will still gain the normal amount of experience.

Hint: Quick Digivolve:
Train your Digimon in HP but do not continue it. Do this as many times as you can. Note: This can only be done on a fresh, in-training, and rookie Digimon.

Hint: Increase Digimon's happiness and discipline simultaneously:
Use the following steps to increase your Digimon's happiness and discipline at the same time. When you try to give your Digimon an item and it rejects it, use the Scowl command. It will not scowl back -- it will accept the scowl and both its happiness and discipline will increase. If one of the gauges are full, the other will receive double the amount of happiness or discipline it normally receives.

Hint: Enter mansion in jungle cemetery:
Your Digimon partner must be one of the following types to enter: Betamon, Devimon, Numemon, MetalGreymon, Kabuterimon, Vegiemon, SkullGreymon, Vademon, Kunemon, Ogremon, Bakemon, Sukamon, Etemon, Kuwagamon, Nanimon, or MegaDramon. Any other Digimon will not be allowed to enter.

Hint: Enter the Ice Sanctuary in Freezland:
To enter the Ice Sanctuary, you must have a Vaccine-type Digimon. Only the following Digimon can enter the Ice Sanctuary: Agumon, Greymon, Airdramon, Monzaemon, Kabuterimon, Garurumon, Angemon, Frigimon, Birdramon, Whamon,Unimon, Andromon, Giromon, Biyomon, Palmon, Kokatorimon, Leomon, Mojymon, and Phoenixmon. Any Digimon other than listed here are either Data or Virus-type Digimon, and cannot enter the Ice Sanctuary.

Hint: Enter Factorial Town:
After you recruit Whamon, you can travel to the dock side of Factorial Town. There you will find an Andromon in the Computer Room. You must Recruit both Giromon (you will find him wrecking a bad computer) and Andromon to open the main doors to Factorial Town. The doors are at Gear Savanna.

Hint: Mt. Infinity:
Recruit 50 Digimons to File City to unlock Mt. Infinity.

Hint: Finding the Digi-card shop:
The Digi-card shop is in Gear Savanna. When you first get to Gear Savanna, go up and you will find a left turn. Follow the left turn, go up, and you will see the Digi-card shop and a Recycled item shop.

Hint: Get the fishing rod:
When you are done with the Tunnel quest, the mountain will be open. Go there and keep going up to reach a large plain. Do not go there. Instead, go to the east, then go down. Keep going and another view of the plain will appear. Go in there, then go up, Once you are at the end, go to the right until you get to the end to reach trash mountain. Go in it and you will encounter two Digimon. Then, go up and you will find the fishing rod.

Hint: Get an amazing rod:
Meet ShogunGekomon and give him some cards, except the card of yourself. The more precious card you give him, the more points you get. If you collect 300 points, pay him 300 points and you can get an amazing rod.

Hint: Fishing skills:
When you fish, make sure you pull the line when the fish is not moving at all. Pulling the line when the fish resists increases the danger of a line break.

Hint: Get the lake keeper flute:
From File City, go to the Native Forest. Look around until you get to Dragon Eye Lake. There should be a vending machine at that location. Fish there with the Amazing Rod. Use meat and look in back to see a shadow that resembles a small whale. After that, go to the other lake and use the flute. Seadramon will appear from the lake will take you to the Beetle Land. You can get Kabuterimon and someone else there. They also have a Training Center.

Hint: Get the Coral Charm (Megaseadramon):
Get the amazing rod, then fish in off shore at Dragon Eye Lake.

Hint: Get a Digivice:
Say "Yes" when Jijimon asks you if you have one at the start of the game.

Hint: Win the Filth Cup:
Simply get Etemon to win the cup.

Hint: Xenotype World Keychain:
Go to Sewers in Factorialtown after defeating Numemon. Check it thoroughly and you will see Nanimon. Talk to him and he will drop a keychain. This allows you to carry twenty items at once. Note: Nanimon also appears at the Cave of Ancient Leomon.

Hint: Multiple keys in Digimon shop:
If you go to the Digimon shop in Gear Sevanna after you lost the mansion key, buy it. Then, buy it again at the same spot. Even though the spot is empty a chart, a buy screen will appear. After the second purchase you should see the key, and instead of nothing or 1, a triangle 9. Now you can buy it as many times as needed.

Hint: Getting money:
Get about 18 Medium Recovers and a few Digimushrooms. Go to Freezeland and talk to the third Mojyamamon. Trade your Digimushrooms for Medium Recovers. Then go to the first Mojyamamon and trade your Medium Recovers for Sup. Defense Disk. Go back to file city (auto pilot recommended) and return to the item shop. Sell the Sup. Defense disk to get 2000 bits for each disk. Repeat this process as needed.

Hint: More Digimushrooms:
Go to Kunemon's Bed. Go slightly above the tree where Kunemon was sleeping. You will find a Digimushroom. Leave Kunemon's bed. Return and go to the place where you found the first Digimushroom. Another Digimushroom will be there. Repeat this as many times as needed if you need food.

Hint: Easy bits:
Go to Factorial Town at Midnight and defeat Platinum-Sukamon. He will drop 3000 bits per battle. Note: He will not show up in the daytime.

Hint: Andromon:
When you defeat Giromon, go back to Andromon and he will disable the gas. Go to the Sewers so you could fight and get Numemon. After talk to Andromon again, and he will shut down the company and open the Iron Doors at Gear Savanna. Come back after one day then talk to him and he will join you.

Hint: Bakemon:
Bakemon's function is to patrol your city.

Hint: Betamon:
Use the following steps to get Betamon back to your city. Go to the Tropical Jungle and go straight over until you find a bridge. Then, go up to reach the Mangrove Region. You should see a Modtkibetamon. Talk to him and he will go back to the city and help Coalmon.

Hint: Birdramon:
Go to the Great Canyon, get on the elevator, go up, then walk to the left. Walk around and you will soon find Birdramon. Defeat her and return to the city. Birdramon will open a warp shop. Note: Train very hard, because it has 3756 HP and an attack that does 1011 damage. On your way you will see some Garurumon -- they do not go to the city.

Hint: Centramon:
Go to the jungle (to the right of File City). When you get off the bridge, go down to the next screen and there will be two ways to go. Keep going to the right to find a small wooded bridge. Cross and you will find two ways to go again. Keep going to the right to the next screen. Next, go up (be careful, as there are a lot of bad Digimon ) to reach a big locatoin. If you go up, you will get shot by a sniper. To avoid it use a bush or plant to block the shot. Keep going up until you reach the "O". If you touch "X" you get hit. Note: Get a lot of Recovery. When you reach 0, Centramon will appear. Now go back and he will open a clinic.

Hint: Digiseabass:
Attract a Digiseabass near to the shore with a catfish. When it bites it, you can catch him easier.

Hint: Drimogemon:
Get a Gabumon or a Betamon and get its offense up to 100. Your Digimon needs to be very happy to get Drimogemon. Your Digimon also needs to weigh somewhere around 40.

Hint: Etemon:
When you have recruited more than 40 Digimon, go to the unknown door in the forest. Be careful because Etemon performs a "Drop-Knee-Kick" that results in a lot of damage. When you defeat him, go to the Digibridge and Etemon will be there. He is there because he was kicked out of the town, while trying to set up his harem.

Hint: Frigimon:
Go with a Fire Digimon to Freeze Land to a place where there is an iceberg. Wait until your Digimon gets cold and faints. Frigimon will save him. Note: You need to have Shellmon in the city.

Hint: Giga Dramon:
Use the digivolving item Giga Hand on any Digimon that can digivlove to Mega Dramon. One of them is Tyrannomon.

Hint: Giromon:
After recovering data from Andromon, go back where you defeated Giromon and talk to him. He will join the city and open up a jukebox in the restaurant.

Hint: Greymon:
To get Greymon you have to get all stats to 130, offense to 200, HP to 1500, learn Magma Bombs, and make two or three care mistakes. This will transform Agumon into Greymon.

Greymon can also be obtained with 100 all stats, 1000 HP and MP, and 90%+ discipline.

Greymon will come and challenge you when your prosperity rate is at 15 or higher.

Hint: Kabuterimon:
Get 1500 HP, 1000 MP, stats 200, brain100, one mistake to digieolvoe Kunemon. To get him, make him sleep at the Kunemon bed.

Hint: HK-Kabuterimon:
Get a Shellmon, Kuwagamon, or Kabuterimon. Get 4000 HP, 3000 MP, 250 offense, 300 defense, 250 speed brains 200, 90 percent happiness, and 15+ battles.

Hint: Leomon:
Go to Gear Savanna and meet Leomon. He will not join the town by that time. Recruit 45 Digimon, including Birdramon, and go to Drill Tunnel Basement 3rd level. Go even deeper than that and you will find the Board of Ancient Leomon. You can find Nanimon next to it. Show him the board and will join the town.

Hint: Machinedramon:
Save the game when prompted after defeating Analog Man's Machinedramon. This should be either after or before you say good-bye to everyone in the Digiworld. Load the data in the "Battle Mode" (two player mode). When cycling through your possible Digimon to duel with a friend, Machinedramon will be unlocked. Note: He will not show up in the game when saving a Digimon at Jijimon's house. He will have the same three moves present as when you fought him. His stats will be identical to your Digimon's stats when you defeated him.

After defeating Machinedramon at Mt. Infinity, go to the Ice Castle. You will find that any type of Digimon can enter and the entire place is transformed into a grid like Mt. Infinity. Machinedramon will be there with a new move that increases his own strength up to 9999 for every thing. So in order to defeat him again, have your offense to 999 or you will only do 1 HP of damage.

Hint: Mamemon:
You must have a Leomon, Ninjamon, Frigimon, or Whamon to get Mamemon. Get your Digimon's offense up to 400, defense up to 300, speed up to 300, and brains up to 400. It is also possible that your Digimon's happiness must be at the maximum.

Go to Mt. Panorama to where there are three Mudfrigimon. Enter and try to find Mamemon there. When you find mamemon there are no more Mudfrigimon.

Hint: Megadramon:
You must have a Tyrannomon, Devimon, Airdramon, or Seadramon to get Megadramon. Get your Digimon's HP up to 3000, MP up to 5000, offense up to 500, defense up to 300, speed up to 400, and brains up to 400. Your Digimon needs to weigh close to 50. Your Digimon must also fight 30 or more battles. Your Digimon can digivolve to Megadramon after it is 11 and a half years old.

Get a digivice, HP and MP above 3000, fight many Digimon, have stats (brain, offensive...) above 250, care mistakes below 10, above 50 pounds, all in 16 days.

Hint: Megaseadramon:
Get a Coelamon and turn it into a Sukamon. Go to Trash Mountain and talk to King Sukamon. Ask him to turn you back to your regular form. When he does, it should digivolve to Megaseadramon.

Get the Pink Egg, then get the in-training form to evolve to Betamon. Once you have Betamon, get Whamon. Get the Whamon's stats up to offense 400, defense 300, speed 200, brains 400, Then, get MP to around 4000 and HP around 5000.

Hint: Meramon:
Leave an Augomon near a toilet in File City and it will digivolve to Meramon.

Hint: Metal Etemon:
When you have Etemon, fight at least 25 champion Digimon a day with HP and MP over 5000, and others over 550. You must do this for three days. He is another secret Mega Digimon and will not appear on your Digivolution chart.

To get Metal Etemon, use the digivolving item Metal Banana on a Sukamon.

Hint: Metal Greymon:
Get a Drimojymon and raise its offense to over 450, defense over 200, Speed over 200, and brains over 200. It needs to be very happy and well disciplined. Fight five to fifteen battles in Greymon's gym. When he is 10, he should digivolve.

Hint: Metal Mamemon:
You must have a Monochromon, Ninjamon, Kabuterimon, or Frigimon. Get your Digimon's offense up to 500, defense up to 400, speed up to 400, and brains up to 400. Your Digimon must also have maximum happiness.

Hint: Monzemon:
When Numamon, go to Toy Land. Enter the big Digimon house to your left. To your right is Acostom of Monzemon. Put it on and you will digievolve into Monzemon. Also try this with a different Digimon.

Hint: Nanimon:
To get Nanimon, command Disciplain when both Disciplain and Happiness are empty.

Hint: Ogremon:
Go to Great Canyon. Go to the junction which forks to east and west. Walk to the east, and Ogremon and two Agumon wo;; appear. Note: This only happens when you ask for information from Uramon. Defeat them, then go back to the town. Talk to Uramon and he will tell you that Ogremon has a hideout. To go to the hideout, return to the junction and walk to westward twice. You and your partner can fall to the bottom of the valley (check the elevator and it starts to work). Find the Ogre Fort and enter to encounter several monsters. When you enter the room before the headquarters, you must fight with three Agumon. After that, go to the headquarters and defeat Ogremon again. He will escape through the secret elevator -- chase him. When you are on the path, Shellmon talks to you and says that he is trapped because the elevator rose. Go back into the Ogre Fort and pass through Freezeland. (You can check the OgreFort and find the secret room is unlocked. Inside is a Treasure Computer.) Talk to Shellmon and he will come to the town. Enter Freezeland, then walk in the following directions: north, north, northeast, east, southeast, and southwest. You should have encountered Whamon. Talk to Whamon and go to the secret cave. Then Ogremon will be there again with Waru-Seadramon. Train well, because Waru-Seadramon is strong. After you defeat him, he runs away again. By this time Whamon will take you back to the town, and joins the town. Go to the Drill Tunnel and you will find that it is overrun by Ogremon. Note: This happens when you finish the Drill Tunnel Quest. Defeat him again. Ogremon will give up and joins the city. He will rebuild Jijimon's house after recruiting 50 Digimon and patrol the town just like Bakemon.

Hint: Phoenixmon:
Get Airdramon, Birdramon, Kokatoriomon, Angemon, or Unimon. Get its HP to 2000, MP to 4000, offense to 450, defense to 100, speed to 100, and brains to 100. Get the weight to 20 lbs., one or less care mistakes, and no battles.

Hint: Piximon:
When your city points are at 36, go to the tropical jungle at night. When you pass the Digimon Bridge, go down. Piximon is under the tree with the bananas. Note: If you defeat her, she is only going to sell you a Training Book for 50,000 bits.

When your city points are at 41, you can fight Piximon at noon.

Hint: Seadramon:
Get a Betamon and get its HP and MP up to 1000. It also should weigh close to 30.

Hint: Seadramon and Blue Flute:
To get Seadramon you must have the Amazing Rod that you get from ShogunGekomon. Go to the southern area of Dragon Eye Lake (close view) and fish between the tall pole in the back and the bucket. Seadramon swims in a S-like pattern. Put any bait directly in his path and catch him like a regular fish. When caught, he will ask you what you want. You can ask for an item, to learn a new water/ice technique, or to be friends. If you ask for an item he will give you his Digivolution item, the water bottle. If you ask to learn a new water/ice technique, he will give you one you do not know. Note: He may only do this once. If you ask to be friends, he will give you the Blue Flute. You can do this as many times as needed. When you are done, he will leave and all the fish will be gone. To get them and Seadramon back, leave the screen and return. Everything will be there again. You can also catch Seadramon again. Once you get the Blue Flute you can go to Beetle Land with Seadramon's help or you can go see Birdramon and he will take you. You do not need to carry the Blue Flute with you. To call Seadramon, go to the edge of the lake where you talked to him and press A. It will ask you if you want to play the Lake Keeper's Flute. Answer "Yes" and Seadramon will appear to take you to Beetle Land. You can do the same thing there to get back, or use an Auto Pilot.

Hint: Teddymon:
Get past Cherrymon, go up and you will reach Toy Town. You will see Teddymon there, but it is not alive. You will also see a zipper in the back of the teddy. You will need something to go with the costume, like a Numemon. Go in the costume and you will turn into Teddymon.

Hint: Vegiemon:
Get your town level up to 10. On the 15th day of the month get the rain plant that grows next to the sprout in the meat garden. Take this plant to the jungle and search around for a small sprout. Then, use the plant on it.

After you have done the drill tunnel, at the 15th of the month go to Tanemon. There is a strange looking plant there. Get it and then talk to Tanemon . He will say there a strange plant in the jungle. Go across the bridge and go down. Go up when the path splits. You will see three bee and some flying creature. Go to the right and then in the next screen go up and to find a plant it looks like two small leaves. Go to it and press X. Choose rain plant from your items.

Hint: Transform back from a Sukamon:
When your Digimon turns into a Sukamon go to Trash Mountain. Talk to the Sukamonking and choose the second one and he will turn your Digimon back to himself.

Hint: Recruit the ghost Digimon to your city:
In order to get the ghost outside Graylord's Mansion to join your city, first talk to him. He will talk in a different language, but if you answer "Yes", "Yes", and "No", he will agree to your offer.

Hint: Life Expansion:
When you have a Digicatfish or a Black Bass, go fishing at the first Dragon Eye Lake with the Vending Machine. Throw the bait at the very bottom left and catch the Digiseabass. Feed it to your Digimon for a longer life experience. Note: This only works with a Ultimate and Amazing Rod.

Hint: Shorter days:
Rest a lot to pass time quicker. Each time you rest results in an hour passing.

Glitch: Giromon juke-box:
After you recruit Giromon, he will open a juke-box in the restaurant. If you play the juke-box or talk to Giromon, the game may freeze. When the screen with the songs appear, the game will freeze if you scroll up or down. To avoid this, do not scroll up or down. There still is a small chance that the game will freeze. However, if you do not scroll up or down, you will still get to play a few songs such as File City Theme, Mt. Panorama Theme, Last Room Theme, File City Night Theme, etc.



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