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Vagrant Story Codes -

In-game reset:
Hold L1 + L2 + R1+ R2 + Start + Select during game play to return to the main menu.

Hint: Unlimited human class experience for your weapons:
Early in the game, immediately after defeating the Minotaur Boss and receive the Chain ability, an attack dummy will appear in the save room outside the Minotaur's lair. The dummy not only gives you points toward learning new battle abilities, gained by chaining your attacks. It also gives human class experience to the weapon you are using as you attack the dummy. It gives the human class experience at the same rate you would get if you were attacking a real human class enemy.

Hint: Rare Grimoires for five different spells in one location:
At the Sinner's Corner save point/teleport/room and the four rooms immediately surrounding it is a phantom class enemy called the Dark Eye. After a Dark Eye is defeated it may drop a Grimoire for one of five different, rare, warlock class spells. Those spells are Solid Shock, Lightning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note: that these Rare Grimoires are dropped very infrequently, and some time is needed to get them.

Hint: Combining:
When two items that are exactly the same are combined, the resulting item will be the same type of item, but will have higher stats. For example, if you have two identical short swords and combine them, you will lose those two short swords and get a new third short sword, with slightly higher stats.

Hint: Chaining:
Do not stop chaining just because you miss, even on the first hit. Chain hits after a miss will continue to add up one to two points each hit, even if you are at 100 Risk. Of course, it takes a while to defeat anybody that way, but if you are stuck in a fight you cannot get out of it works. This is especially useful if you chain Gain Magic with Heavy Shot -- this will refill your MP and give you unlimited healing during a fight (Gain Magic never seems to miss), and hurt your opponent somewhat in the process.

Hint: Save MP when healing:
Cast the healing spell when you are in battle mode. This will give you more HP than just healing when in normal/relaxed mode.

Hint: Easy training dummies:
Note: This feature works best with a controller with an auto-fire feature. When hitting a dummy just keep pressing Circle. Only do this for about ten minutes or else he will die and you will just open and close your battle sphere. Then, exit two or more doors to replenish the dummy's health after you kill him and do it again. Note: Kill all enemies in the room first.

Hint: Training dummies:
Throughout the game you will find training dummies near save points. These training dummies allow you to practice combos and power-up your weaponry. The locations of the training dummies are as follows.
Wine Cellar, "Blackmarket": Human dummy
Wine Cellar, "Worker's Restroom": Human dummy
Abandoned Mines B1, "The Dark Tunnel": Beast dummy
Catacombs, "Hall of Sworn Revenge": Undead dummy
City Walls North, "From Boy to Hero": Phantom dummy
City Walls South, "The Boy's Training Room": Dragon dummy
Town Center East, "Gharmes Walk": Evil dummy
Hint: Weapon and shield combinations:
Combine two Hangane Dubble-Blades to get a Hangane Halberd (Weapon)
Combine two Nodachis to get a Rune Blade (Weapon)
Combine two Khopeshes to get a Wakizashi (Weapon)
Combine an Oval and a Heater to get a Knight (Shield)
Hint: Defeating the rock opponent:
Before fighting the rock opponent, take out the club and shield and enter the room. Do not go down the stairs. Instead, go all the way to the right, next to the pillars, and jump off. This will allow you to kill him easier.

Hint: Easy Boss battles:
Have Instill in your chain abilities. Attack normal enemies chaining Instill and another ability. Do this until your weapon's Phantom Points are full. Switch your weapon and repeat this process. When all of your weapons are full, fight the Boss. At this point, switch your chain abilities so that you have Phantom Pain in your arsenal. Attack the Boss with your first weapon, using the Phantom Pain chain ability. Switch your weapon. Repeat the process. Since most weapons have around 100 PP, this makes quick work of almost any Boss.

Hint: Defeating Asura:
This trick requires a Wakizashi Blade, Papillion Reel break art, and Dispel magic. Fight Asura as late as you can on replay to take advantage of your slightly higher stats. As she casts the "Surging Balm" magic that regenerates her HP, casts "Dispel" on her. She will always try to cast Surging Balm again, preventing her from using her most powerful moves. Attack her with Papillion Reel, which will result in about 80 HP with each hit. Heal as needed and she will be defeated after about nine turns without attacking you once. Keep HP regenerating items and some MP items on hand. You may also cast "Leadbones" magic and "Invigorate" on you to be sure not to miss any attack.

Hint: Defeating Dullahan (Titan):
After killing the minotaur and acquiring both the Seventh Heaven and Chain abilities, practice combining chains on the practice dummy until you are able to string together at least twelve chains. When you have finally made it to the room that Dullahan is in, cast Degenerate on him as soon as possible. Follow this up with a series of chain attacks. Note: Use the attack abilities that can inflict 70% of original damage that was inflicted with the initial blow.

Hint: Easy Dragon battles:
In order to defeat any Dragon Boss (Wyverns, Dragon, Earth Dragon, etc.) easily, it is important to run up as close as possible (in the case of Dragons, you can get under their heads) and stay there. The Dragons' only powerful moves are long range (fire, acid breath) and they cannot hit a close target. Be wary about casting Degenerate, because they are smart enough to know that they have lowered powers and will evade attacks better. Also, make sure you use proper affinity defense commands and chain attacks.

Hint: The Holy Win:
The last Boss has a weapon called the Holy Win, that is in the shape of the "Rood". You also can get this weapon. During a reply game, enter the Iron Maiden and defeat Asura on the third floor. Next, go back down the Iron Maiden until you get to the door to the second floor. Now, use magic or Break Arts to lower your HP to below 150. Then, enter the second floor. You have new enemies to face, so be ready. When you get to the room that takes you to the third floor, you will see an enemy holding the weapon. Kill him and you may get it. If not, go to the third floor and back to try again. Remember to keep your HP under 150 and use Break Arts as needed.

Hint: The Hand of Light:
Your first Boss in the game is the Mighty Minotaur. He has a big mace called The Hand of Light, which you can get. After you find the Stock Sigil later in the game, return to the place where you battled the Minotaur to find his Zombie. He respawns, just like any other enemy. Kill him repeatedly and you may be rewarded with his weapon.

Hint: Heater shield:
Combine a Knight shield and Oval shield to get a Heater shield.



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